Post by M-Jhey on Jun 19, 2008 19:07:53 GMT -5
easy mode
(max lvl 30), every lvl = 3 skill pts, 5 stat pts
normal mode,
every lvl = 3 skill pts, 5 stat pts
difficult mode,
every lvl = 4 skill pts, 7 stat pts
ultimate mode,
every lvl = 5 skill pts, 9 stat pts
lvl 50 normal char is required to unlock difficult mode, lvl 50 difficult char required to unlock ultimate mode
for every lvl a mage gains, 1 int is automatically added
Int-mage
Pros: Very high atk, fast lvling
cons: Very low hp, low evasion, low hit rate
Recommended path of lvling: solo or preferably, party with a defender and grind on yellow/orange mobs, or even red if you're in higher modes. When you're partying w/defender, make sure that he/she has properly lured mobs before you atk, or else mobs will switch target.
Stats: Pure int, or add in some wis in a 4:1 ratio. You can stop adding wis when you find that you have enough mp to use. Eventually there is a passive that add mp, as well as a skill that converts sp to mp. Pure ints will find themselves drinking lots of mp pots before lvl 25ish due to not enough mp. So therefore, some wis will save you money at early lvls as well. *I personally recommend adding some wisdom!
Later on: do 6:1 (wis), 5:2 (1 wis, 1 rec), or 7:2 (1 wis, 1 rec)
Rec-mage
Pros: high defense, high hp, money-maker, good for soloing
Cons: medium atk
Recommended path of lvling: solo on green mobs that use PHYS. atk (attempting to fight mobs that use mag. atk will be terrible), lure lots of them (at least 5+), you'll barely take any dmg, then run, then release your AoE skills. the skill fire thorn will help out a lot, because it aggros mobs, and they will take dmg every time they hit you while fire thorn is active. you'll lvl almost as fast as a pure int. don't party, it will only reduce exp gained. green mobs won't cost you much in terms of pots, and you'll get lots of money off them. use the money to buy a really good weapon to increase your atk.
Stats: Mostly rec, some int/wis. 4:1
Difficult mode: 6:1 (int/wis), 5:2 (1 int, 1 wis) - this build not recommended for ultimate mode
Luck mage - an interesting build. I've heard about its power at later levels, so I put it here as an option. This build is more for later modes when you want to do a different build for fun and power ^^
Pros: amazing crits! highest atk
Cons: slow lvling
Recommended path of lvling: go int-mage or rec-mage, then buy an item mall product that resets stats. or if you don't want to spend the money, it's a very slow grind on blues/greens. the amazing crits and misses don't really show till high lvls. for example, when you have 300 luck pts, your crit rate is only about 50%, but with 400 luck pts, crit rate is almost 80%. so before you crit all the time, you're weaker than int, rec mages. you also need really good gear in order to lvl decently.
Stats: Mostly luck, some int/wis. You need 500 luck pts at least, preferably a little more w/ lapis to be a decent luck mage. Also get at least 80 wis either thru stats or lapis. works out best in ultimate mode, 6:3 or 7:2
(max lvl 30), every lvl = 3 skill pts, 5 stat pts
normal mode,
every lvl = 3 skill pts, 5 stat pts
difficult mode,
every lvl = 4 skill pts, 7 stat pts
ultimate mode,
every lvl = 5 skill pts, 9 stat pts
lvl 50 normal char is required to unlock difficult mode, lvl 50 difficult char required to unlock ultimate mode
for every lvl a mage gains, 1 int is automatically added
Int-mage
Pros: Very high atk, fast lvling
cons: Very low hp, low evasion, low hit rate
Recommended path of lvling: solo or preferably, party with a defender and grind on yellow/orange mobs, or even red if you're in higher modes. When you're partying w/defender, make sure that he/she has properly lured mobs before you atk, or else mobs will switch target.
Stats: Pure int, or add in some wis in a 4:1 ratio. You can stop adding wis when you find that you have enough mp to use. Eventually there is a passive that add mp, as well as a skill that converts sp to mp. Pure ints will find themselves drinking lots of mp pots before lvl 25ish due to not enough mp. So therefore, some wis will save you money at early lvls as well. *I personally recommend adding some wisdom!
Later on: do 6:1 (wis), 5:2 (1 wis, 1 rec), or 7:2 (1 wis, 1 rec)
Rec-mage
Pros: high defense, high hp, money-maker, good for soloing
Cons: medium atk
Recommended path of lvling: solo on green mobs that use PHYS. atk (attempting to fight mobs that use mag. atk will be terrible), lure lots of them (at least 5+), you'll barely take any dmg, then run, then release your AoE skills. the skill fire thorn will help out a lot, because it aggros mobs, and they will take dmg every time they hit you while fire thorn is active. you'll lvl almost as fast as a pure int. don't party, it will only reduce exp gained. green mobs won't cost you much in terms of pots, and you'll get lots of money off them. use the money to buy a really good weapon to increase your atk.
Stats: Mostly rec, some int/wis. 4:1
Difficult mode: 6:1 (int/wis), 5:2 (1 int, 1 wis) - this build not recommended for ultimate mode
Luck mage - an interesting build. I've heard about its power at later levels, so I put it here as an option. This build is more for later modes when you want to do a different build for fun and power ^^
Pros: amazing crits! highest atk
Cons: slow lvling
Recommended path of lvling: go int-mage or rec-mage, then buy an item mall product that resets stats. or if you don't want to spend the money, it's a very slow grind on blues/greens. the amazing crits and misses don't really show till high lvls. for example, when you have 300 luck pts, your crit rate is only about 50%, but with 400 luck pts, crit rate is almost 80%. so before you crit all the time, you're weaker than int, rec mages. you also need really good gear in order to lvl decently.
Stats: Mostly luck, some int/wis. You need 500 luck pts at least, preferably a little more w/ lapis to be a decent luck mage. Also get at least 80 wis either thru stats or lapis. works out best in ultimate mode, 6:3 or 7:2